Im trying to make an animated player. i have 2 booleans. one called Breathing to play a resting animation and one called walking to play a walking animation.
def loop(cont):
own = cont.owner
breathing = cont.owner["breathing"]
walking = cont.owner["walking"]
walk = cont.actuators["Walk"]
#cont.activate(walk)
breathe = cont.actuators["breathe"]
if breathing == True:
own.playAction("Breathe", 0, 60, layer=1, blendin=5, priority=1, play_mode=1)
elif breathing == False:
own.stopAction(1)
own.playAction("walk", 1, 48, layer=2, play_mode=1)
I have looked at the documentation and got the playaction function but even with actuators i cant seem to cancel the breathing ang go into the walking. the breathing works and the walking works on their own so im super confused.
Thanks for any help!