What i try to do is create instances of a sphere, they should get their locations from a particle system
Thus each particle x,y,z should be copied to an instance.
Next each particle should have a woble acting (so not a single whoble action over the whole group )
Maybe by particle-ID x 50 + frame time , as evolution input for whoble (guesing here).
My closest approach is this here, but what happens is that i get instances of all particle births.
And the speheres stay at that location (the dont take x,y,z position of individual particle as it moves over time.
any ideas on how to do it ?.