Check out my latest work in CLO3D, and I have to say, it’s my best one yet. To get the jacket to simulate realistically in the animation, I created three layers. The bottom layer maintains the overall shape, ensuring that the inflated parts don’t go haywire or jitter around. I crafted the texture base in Substance Painter and fine-tuned it in Blender.
My Artstation page: https://www.artstation.com/artwork/Dv6OZn
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It is creations like these that i find incredible and that motivate me to improve in blender. Thanks for sharing and keep up the good work!
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THANKS! It’s really great to hear that.