Animation of Obgect Usign Bones (PLZ HELP)

Ok I had set up the bone, I had assined the bones to parts of obgact. I was able to deform the obgact in “Pose Mode”

But a coudnt record that devormation.

PLZ HELP

I used this tutorial http://www.users.bigpond.net.au/blendage/pages/tutorials/tut4/animatin_armatures.html

I presume you are pressing ‘I’ and clicking Insert LocRot or somesuch for all the bones of each pose.

Don’t forget to change frames between poses. The current frame number is in the lower-left corner of the 3D View in parentheses, followed by the name of the active selected object. By default it is “(1) Cube”. If you use the left and right arrow keys you can change the frame number by one. Up and down change frames by 10.

What I usually do is split the view and change one of them to the Action Editor. You can better see what sort of timing you have there.

Also, don’t forget to press F10 and set the total number of frames you have in your animation and the number of frames per second.

To view your animation, make sure the 3d window is active. (click in it) and press Alt A to view your animation. If all is well the animation should loop between the start and end frames you set in the animation settings (F10)