I am trying to achieve a growing branch effect, which seems like it would be really simple. However I am running into issues when it comes to the leaves and I’m not sure where to start.
Example result mesh:
What I need: I need the branch to either be a curve or be shaped by a curve, and I need the leaves to be attached to the curve object so that I can edit the curve and the branch updates dynamically. This in and of itself is rather difficult, but I also need to be able to animate in a growing effect on the branch that drives the leaf size.
I am open to any method that accomplishes this. Currently I have a curve that uses a Bevel object to decide the thickness. This makes it easy to make a “growing” animation. However, I am trying to find a way to grow the leaves as well based on the same factor. Again, it can be an entirely different approach, I just need to be able to animate in the leaf meshes and have them follow the branch spline dynamically.
Current Branch Animation (GIF):