Strange phenomena that I can’t get around…… the original animation ( output with png per frame) is tested with 30 and 24 FPS that strangely plays back much faster after putting it into the image sequencer of blender, and also tested it with DaVinci Resolve, same phenomena……
Off course both the sequencer and resolve set at the correct FPS setting for each test….
Anybody understands what is the cause, or had this happen to you too?
PS: using the strip effects option with slower speed only helped to a degree…. The total length of the animation is cut off at the end…… didn’t get that either?..
Added: just did a simple stopwatch timing for the viewport in solid view mode , let the animation run and it should be 1 min ten secs, and there the culprit comes out! the viewport solid mode view is almost twice as slow as it should be. ??? I.o.w. the solid view of the animation is not realtime anymore… I do have a beefy specced PC → (Intel(R) Core™ i9-10850K CPU @ 3.60GHz 3.60 GHz, 64GB RAM, only my video card is waiting for it’s new replacement. It is still a NVida 1070 8GB card)
What should I do to set viewport (solid) animation to represent the actual animation… how else am I going to do this well?
Added 2: animation uses 1.65GB of RAM, and 2.79 GB of VRAM… so shouldn’t bethe problem either?