More problems animating my bionic-spider-egg-thingy.
I’ve realigned the legs’ axis to allow correct rotating, but when start recording keyframes, blender ignores the axis and calculates movement based upon the scene’s axis.
When I rotate the leg before adding the key, I use R-Y-Y to stick to the object’s internal axis. When adding the keyframe blender seems to ignore the object’s axis, and as you can see between keyframes ( frame #8 ) it’s not rotating the leg the way I want and it twists.