*** Animation workshop 2 ***

http://img428.imageshack.us/img428/604/header7ox.jpg
Thanks to Nathaniel Shaw for the Generi character
Welcome to the Animation Workshop 2!

This thread is will be used to discusse the animation feature in Blender 2.4x but also to integrate you in the wonderfull world of computer animation.

The tutorials are now hosted on wikibooks: Advanced Animation tutorials

Note: The tutorials are not complete yet. All the link in red have yet to be made. Feel free to contribute in any way you want (add examples, correct mistake :slight_smile: )

The old animation workshop effort is still accessible but now outdated.


Donā€™t forget to contribute links if you find some.

Links and Web site:

***General Animation:
http://www.comet-cartoons.com/toons/3ddocs/charanim/
http://www.ualberta.ca/~cwant/blender/char_doc/character_animation.php.html
http://www.anycities.com/turbog/Tutorial1.html
http://www.users.bigpond.net.au/blendage/pages/tutorials/tut3/armatures.html
http://www.deathfall.com/article.php?sid=4485 (interesting TIP)
http://www.polykarbon.com
http://mmaigrot.free.fr/didac-blender/ikas/ikas-eng/ik-intro.php
http://www.keithlango.com (toontje)

***Modelling:
http://cal.jmu.edu/ratner/tutorials/
https://blenderartists.org/forum/viewtopic.php?t=21382&start=0&postdays=0&postorder=asc&highlight=
https://blenderartists.org/forum/viewtopic.php?t=21066
(non-blender) http://www.3dtotal.com/team/Tutorials/julian_creating_character/julian_creating_character_02.asp
(non-blender) http://maxrovat.sns.hu/subdiv/
http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html
http://www.nevercenter.com/index.php/Character%20Modeling
http://p212.ezboard.com/fnendowingsmiraifrm3.showMessage?topicID=135.topic

***Vertex group:
http://www.blender.org/modules/documentation/htmlI/x7214.html

***Rig:
http://www.comet-cartoons.com/toons/3ddocs/eyerigging/

***Constraint:
http://www.malefico3d.com.ar/tutor/mecano-en.html

***NLA:
http://mmaigrot.free.fr/didac-blender/nla/eng/nla_p1.php
http://www.malefico3d.com.ar/tutor/nla-en.html

***Walk cycle:
http://www.blender.org/modules/documentation/htmlI/x8053.html
http://www.malefico3d.com.ar/tutor/walking.html

***Lipsync:
http://www.comet-cartoons.com/toons/3ddocs/lipsync/lipsync.html

***Already done Character to practice:
https://blenderartists.org/forum/viewtopic.php?t=31839&start=0
http://www.freewebs.com/apollux/Rigging_Set-Up.html
https://blenderartists.org/forum/viewtopic.php?t=19662&postdays=0&postorder=asc&start=15
https://blenderartists.org/forum/viewtopic.php?t=19218
https://blenderartists.org/forum/viewtopic.php?t=19347
https://blenderartists.org/forum/viewtopic.php?t=65292

Wah! :o

This one gives a 404 though.
http://apieceofstring.com/kos/tutorials.htm

I think a lot of those listed tutorials are quite outdated and maybe better off left in the older threads where people wonā€™t expect them to be new.

In the tutorial wiki, there is no ā€œACTIONā€ or ā€œNULLā€ listed or explained with constraints.

The ā€œArmature in Edit Modeā€ section doesnā€™t mention ā€œroll anglesā€ though most tutorial;s recommend recalculaitng them.

In fact, roll angles donā€™t ever seem to get explained and Iā€™m currently having a bad time with them and I donā€™t know why? Iā€™ve asked that question in another thread here and at blender.org

(Can anyone explain why wiki pages are often too wide in Firefox Mac and why many characters go behind pictures or overlap each other?)

Thanks for the head up. I indeed forgot to add action constraint. Null is deprecated in blender 2.4. And I also forgot roll angleā€¦ will add asap

Hi, Iā€™m in the process of updating several tutorials available at my site (walkcycle, NLA, constraints) plus designing new ones about animation. I will post here when Iā€™m finished so anyone interested can have them.

BTW, I see you have linked directly to argoslabs.com/~malefico, please donā€™t. You should keep the original URL as ā€œwww.malefico3d.com.arā€ instead since the host might change without further notice but that domain name will prevail.

Regards

malefico.

googleā€™s work :wink:
ok I changed the links.

Iā€™ve been through the animation tutorialsā€¦ And Iā€™m stuck on the part where Iā€™m supposed to do something to allow the bone to deform the mesh. I know thereā€™s lots of options but I am so out of my depth right nowā€¦ :expressionless:

Iā€™m sorry, if anyone could help it would be greatly appreciated.

-aML

Before going into depth here, are you using 2.37 or 2.4? There is significant difference and this thread is geared toward 2.4.

%<

Sorry for the late reply. Iā€™m using 2.40a. Which is a sweet build BTW.

-aML

If you intend to use Envelopes only then, in Object mode, you RMB-Select your Mesh and Shft-RMB-Select your Armature. Hit Ctrl-P and choose ā€˜Armatureā€™, then ignore the next popup; just move your cursor away so it closes. Then select the Armature only and goto Pose Mode, Ctrl-Tab, and select the bones in groups and Alt-S to scale the area that they influence to include the verts that you want those bones to influence. In F9, in the Armature tab turn on ā€œEnvelopesā€ and turn off ā€œVertex Groupsā€.

I say ā€œselect the bones in groupsā€ because obviously the fingers will need less scaling than the spine, and the fingers will also need more attention than the spine so that one fingerā€™s influence zone doesnā€™t spill over into that of its neighbours. For this you can select individual bones to tweak them. You can also set this zone with the ā€œDist:ā€ value in the Armature Bones tab in F9. If things like fingers still influence their neighbours then you can use the ā€œWeight:ā€ value to tweak it further and/or select base or tip of bones in edit mode and scale them.

If you are using Vertex Groups on the mesh then Parent it to your Armature as explained above with Ctrl-P, select Armature again, but this time choose ā€œDonā€™t Create Groupsā€ (since you have already created them). In F9, Armature tab, turn on ā€œVertex Groupsā€. If you do it this way you can use Envelopes and Vertex Groups and fine tune their respective influences with Weight Painting.

%<

Thanks man, Iā€™ll be posting an animation in the WIP forum if I can figure out how to get video out of Blenderā€¦ Maybe you could shed some light on that?

Thanks again!
-aML

Hi I would like to contribute however I can. I have been spending a lot of time trying to master the animation capabilitys of 2.4ā€¦ anyway here is a link to my current project. I will donate the rig to this list when I am done. so any help would be great!

I decided to remove that old rig cus well it just wasnt that good. here is a more up to date one with a sample animation. the onl problem now is that the file lost its .zip extension on its name. so just add zip and you should be able to decompress itā€¦ I think you may be able to do this in blender (unpack data??) not to sure about that sorry for any confussionā€¦ anyway on to the rig

http://media.putfile.com/walkandsquish
http://mediawiki.blender.org/uploads/a/a5/Bounce.jpg

http://mediawiki.blender.org/uploads/2/28/Bounce9.blend <ā€“remember to uncompress it

Anyone knows where can I find a good tutorial about how to setup and animate the new stride bone, or anyone can explain it to me?

hereā€™s the documentation for the stride bone
http://www.blender3d.org/cms/Advanced_Stride_suppor.720.0.html

Hey Modron, thank uā€¦but Iā€™ve already readen and follow this, but a didnā€™t get a result. I think I need a more completed tutorial about a path walkcycle with stride boneā€¦is this the unique about stride bone?

I think I need a more completed tutorial about a path walkcycle with stride bone

I think only Ton knows how the stride bone works as thatā€™s the only info Iā€™ve seen about it.

%<

Itā€™s true Fligh. But after to analyse a lot the .blend file of Ton, now I get to do something with stride bone. I believe thatā€™s a way for us to have a variable Stride value during walkcycle time. This variable value is defined with Stride bone IPO.

I have been working on a Stride tutorial (still a Work In Progress), but have a look and let me know if it needs any corrections and/or improvements.

http://www.telusplanet.net/public/kugyelka/blender/tutorials/stride/stride.html

Thanks Gimble, youā€™ve done it again. Iā€™ve only had time to read thru it, Iā€™ll open the .blends and spend some time on it later. Your work is much appreciated!

%<

Thanks Fligh %

Iā€™ve updated it again, moved things around, fixed some typos, that sort of thing. I think itā€™s pretty close to finished now.

Hopefully, Malefico gets some time to translate his Character Animation tutorials from Spanish to English soon.