Animation

# Physics Animation Script
object = bpy.data.objects.new("Object")
# Set position, rotation, and scale of the object
object.location = (0, 0, 0)
object.rotation_euler = (0, 0, 0)
object.scale = (1, 1, 1)
# Add physics properties to the object
object.physics_category = "Rigid Body"
object.physics_shape = "Box"
object.physics_density = 1
object.physics_friction = 0.5
object.physics_restitution = 0.5

# Simulate the physics of the object

bpy.data.world.add_object(object)

# Update the object's position, rotation, and scale in the simulation

object.update()

# Render the animation

bpy.ops.render.render(type="cache")

# Play the animation

bpy.data.playback.create(type="animation")