Greetings. I’m building an animation system for my character(s), in which I use messages to trigger different actions.
Problem is I can’t understand really how the priorities work.
I would like to have an idle animation always playing if there are no other animations playing.
Below is a screenshow of my setup. I know it’s not right but I hope it helps.
The priority system determines which animation to default to over another, as the name implies. But it looks to me like you’ve got it a little backwards…
Lowest priority has… well, priority. The lowest number will be chosen first, then it counts up, so using 0 is fine here. Just remember to make each other animation a different priority, or it’ll look weird.
Also, a friendly tip: you don’t need to use messages to communicate between objects, you can link logic bricks between objects the same way as linking on the same object.