Ive made a bit of an animation which involves a flap opening up and a missile pod sliding out of my spaceship.
however i want to export the model to 3ds max. how would i keep the animation and what not as it doesnt seem to go with the model?
Ive made a bit of an animation which involves a flap opening up and a missile pod sliding out of my spaceship.
however i want to export the model to 3ds max. how would i keep the animation and what not as it doesnt seem to go with the model?
Collada export and import into Max ?
I know to get animation out to other apps Collada is the way. (now part of 2.45 http://colladablender.illusoft.com/ )
I found this to do with Collada for Max/Maya http://www.feelingsoftware.com/content/view/65/79/lang,en/
But not looked at Max for years so I maybe barking up the wrong tree.
im not sure. i dont think im doing it right. here is how i did my animation: i put the armatures on pose mode, selected em all and chose I > Locrot
i skipped to frame 30, i rotated them and done the same thing as above. select all I > Locrot.
shouldnt there be a way to save that animation on its own? what is i wanted multiple animations for instance (such as a door swinging in and also being able to swing out in the opposite direction.) i am sure there should be a way to save the 30 frame animation and export it that way along with the model.
im just guessing here, i might not be, and probably and not right.