Scope, budget & deadline:
We need animations for about 10 different models, e.g. different humanoids, raptors, wolves, mushroom creatures etc. Each model should have at least a running/walking, an attack, and a dying animation. The player models should have multiple attack animations (3 should be sufficient). This is what we need for the next update and a trailer which we want to release in March 2019. We have a budget of $1000 for this job.
After we release the next big update for the game, we will likely have more paid work to do for you.
- Experience with animation for games
- Good knowledge of the English or German language
- Experience with voxel models
- Texture design
We are using a custom editor and engine to create the voxel models (it can also import .obj files and “voxelize” them). The editor outputs a Collada file with vertex groups (example), though you can edit those in Blender and add more if needed. The animations should then be exported to an FBX file (example) that can be imported to our editor. We have successfully tested the workflow with Blender, but we can’t say anything about compatibility with other software.
Feel free to contact us via Discord (Beosar#8149) or email ([email protected]).
Edit: Forgot to mention that I need dying animations, too, sorry.