Animbox

ver 0.2.1 (a)
Blender 3.1 +

animbox.zip (112.3 KB)

new:
Shape Key update:
Current Frame number is added to the Name of Shape Key.

“Apply All Transforms” before generating “Stretchy BBones”.



Video “Documentation” :

Stretchy Bendy Bones - One Click Setup

Hide / Show mesh objects

Claybox - Easy Sculpt Blocking

Bone Circular Array

Spin Wobble Rig

Offset any Keyframes

Mesh to Bone

Offset Bone Keyframes

Smooth Bone / Smooth Empty

Color

Light

Curve Animation Presets

Animated Curve Bevel

Circle Flow

Multiple Shape Keys - Multiple Objects

Drivers to Multiple Objects

F-Curve Cycle / Noise Modifier to Multiple Objects

Object(s) to (Animated) CURVE

Circular Array

Copy Active to Selected

Offset Transformation

Offset Animation

Overshoot Animation


Selection:
Parent Row

By Name / Type:

  • Select by Name-Type
  • Set Unique Name(s)
  • Select/Deselect Every Nth
  • Invert Selection

It is recommended to enable tooltips

16 Likes

Useful add-on, thanks !

1 Like

Offset animation looks specially useful, thanks!

1 Like

Added:

  • F-Curve Cycle / Noise Modifier to Multiple Objects

  • Drivers to Multiple Objects

  • Multiple Shape Keys to Multiple Objects

5 Likes

Thanks for your effort.

1 Like
4 Likes
3 Likes
2 Likes

ver. 0.1.2

4 Likes

ver 0.1.6
Bone Circular Array

1 Like

ver 0.1.7

new:
Claybox - Easy Sculpt Blocking
Quickly add various Shapes for Sculpting / Blocking Out

5 Likes

hello im having this iisue with the bbones it seems that the last bone is not generated and in pose mode the chain snaps

Hi, please upload your blend file before generating " Stretchy BBones"

here you go ,

its abit of an experiment probably ,is not the perfect way to set up things not a riging expert, but generally im rigging the facial elements in a diefferent armature than the rigify rig everything is parented to an empty that is parented to the head the problem was when i was trying to rig the mouth that is a rounded donut shape.

1 Like

ok in these two files

the bone set up before and after the generation
also im working in blender 4 do you think that might be a problem?

1 Like

Before generating, switch to Object mode, hit Ctrl + A => Apply All Transforms, then switch back to Edit mode and click on generate…

thank you!

yes it works now ,
any idea why its not straight and they are a bit untidy like in the image

1 Like

The only thing that helps here is to reshape chain in Pose Mode and Ctrl + A => Apply Pose as Rest Pose

thank you so much for you reply and help ,also for the awesome animbox tool

1 Like