Alright! am a 6 months blender user and previous Maya user ( I hate maya ) I decided to make a stylized female anime for my portfolio so here is the head, it took around 2 hours modeling and shader settings as well.
so here is the low poly mesh which is 402 faces and at the lower part is the subdivision 2 modifier with eyelashes eyebrows and eyes added to the model, next comes the Body.
Is this char sheet made by your own design? I find the hips somewath too wide in the front view. Face is nice. Check out these chars http://date-a-live-anime.com/character/origami.html. If you like, join the google+ 3D anime community.
Hi! thanks! for sure will do join! and as for the character sheet, it was made by the mangaka http://nsio.deviantart.com/ he is really good at what he does and I like the wide hips gives more sexy touch to the character
Oh, okay. I’ll just wait until then in that case (It’s really hard to tell how good it looks without perspective though, just because it looks good in ortho it doesn’t mean it’ll look good in perspective, for that reason I very rarely enter ortho, I’d rather use image planes in perspective and correct as I go along (and it lets me do 45 degree angles to correct between front and side perspectives :3)
experimenting with toon shader, I modeled that explosion yes I did! lol! I know it is crazy but it is an experiment and it worked out well! lets see if I can animate it
testing out hair modeling, the 1st try is the one on the right side and the 2nd try is the one on the left
1st try: what I did was modeling strands and laying them on top of each, I did like the result much
2nd try : i did mesh extraction from the head and started modeling from that base to make the hair ( I liked how the pony tail came out but I still dont like the over all shape, I see that the 1st try was better.
The overall shape of the hair is good. What is off is the direction of the strands or locks covering the skull. In a ponytail style, all those locks are pulled toward the pony tail fastener. In your first try, the strands run parallel to each other and don’t appear to radiate out from the scrunchie, the second try is a bit better, but probably because it lacks strand detail and not because the larger locks are oriented toward the ponytail.
I think the yellow marked verts could be slid away from the back of the arm some, to round the arm more and to even out the size of those quads. I certainly hope those edges I marked in red do not meet in a single vertex off screen, forming a triangular face. You want to avoid triangular faces, especially long narrow ones, as much as possible.