Hi people, I was experimenting a bit with modeling something I’ve never modeled before. For past couple of years I was mostly modeling hard-surface stuff and rarely any human characters or creatures. So I thought I’d give it a try with an anime character, explicitly with the head, because it seems simple enough.
The idea was not to watch for tris and 5-sided n-gons for the most part because the head would mostly serve as a base mesh for retopology.
Any thoughts, suggestions? Should I first study the human and anime anatomy and learn to draw it so that I could have a better feel for it when I model?
The reference image should be packed with the .blend file.
It took me roughly 30 minutes give or take to finish it.
Here are the results: