Hi, This is probably something simple that I’m missing, but I’m having some really annoying issues with the normals… I’ve noticed that sometimes, (I think it’s when I just start with a plane, and extrude it and build an object) the normals all end up facing either negatively or positively on the y-axis… It doesn’t cause an issue in rendering, because when I calculate the normals outside, they’re on the right sides of the faces, but if I ever try to scale along the normals, it just goes along the y axis.
This is really bugging me, I followed a head modeling tutorial, and then I tried to put hair on it, but all the normals were screwed up.
So basically, is there a way to make the normals perpendicular to the plane? (I know there’s a specific word for that, I just can’t think of it right now…)
I can upload a blend file if anyone wants to see what I mean.
Thanks in advance for your help!
-Andrew