i´m making this U.S. Marine helmet, but every time i press P it gets shiny:(. WHY?
disable the use blender materials . , or alter its settinges
Go to material buttons and reduce specular.
but when i assign it to a material it looses its uv´s. what am i doing wrong?
material => map input => change into UV .
material => map input => change into UV
i cant find it…
“material” => “map input” => " UV "
the UV is next to Orco .