Those aren’t the only annoying things, there’s others like bad camera angles that force you to take repeated leaps of faith, this really rears its ugly head in the newest Crash Bandicoot game (Vivendi can never seem to make superb quality games with Crash and Spyro)
Thanks for linking to my blog, oblenob! Much appreciated, and I’m glad to hear the article is of some interest to game designers. I’ll have part 2 of my grumbles coming soon, I hope…
Yeah, but some of the things on those lists can’t always be avoided. Sure, some of those things can be annoying, but I chalenge anyone to make a perfect game. Whether it be a puzzle game or a huge RPG. If you expect perfection you will always be dissapointed.
Think about it…
If you start the game with amnesia then you can choose your own path, but if you started the game as a character with ‘normal’ memory… then I’m sure everyone would complain that the game wasn’t ‘open’ enough.
I’m not saying that you should accept crappy gameplay and story, but don’t be too critical either.