Inspired of a random Pic on Pinterest
Some infos (thx sharlybg ;))
- I used blender and for harden the contrast i used photoshop camera raw - thats all i used.
- renderd withe-cycles
- render time was around 1h in a 2k resolution (iam rendering with a 2080ti)
- 2080ti and 1800X Ryzen (i would like to have a better cpu, for simulations i think its too slow for me :()
- some words to my workflow (shortened):
first i look for a reference - a pic i like, or an opject i would like to reproduce.
then i start to make a block out from it an place the camera i like (maybe i change this later, but its good to have a view to let you know what you have to build and maybe what not (because its not in the view)
then i start modeling (i am realy weak at this… this is my next project → learning modelling…).
often i place a model of a human in the room/scene for scale. there is often the problem that the scale is wrong, if i use a reference of a thing i know its easier to fit the scale of other objects (like doors or so)
then i start to make the light. in this scene i placed two suns in the same direction. one with really sharp light (a little bit warmer → blackbody 5500k maybe) and the other sun realy high angle (ca. 40-50degree) with cooler blackbody value → ca 10k. the sharp light is my mainlight and the diffuse light is the fillight. i also used an hdri, but its very low adjusted (only for reflecions - actually only for the reflections - if you can see them at all)
then i renderd it. i tried to keep the bounces as low as possible and high as necessary. i saved it as tiff and opend it in ps → camera raw, little bit fine tuning, thats it.
(and sorry my english is not the best. hope you understand all :))
let me know if you are interested in such descriptions. I would be interested in whether the time is worth it!