Another Kitchen Visualization

This is definitely one of the more advanced scenes I have done since I have making architectural renders for about a month. I am very happy on how this turned out. :grinning: What do you think?

Rendered in Cycles with 1000 samples.

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Attractive.

Except the bump on the floor planks is much too high. Nobody wants to clean their kitchen floor down on their knees with a toothbrush. :wink:

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That’s what I thought too, until I examined it. It’s not bumpy raised texture - just a flat pattern drawn that way.
Nevertheless, a subtle and simple floor pattern is usually nicer.

I’ve a feeling the OP is into remodeling their kitchen for real.

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Thank you! I really appreciate the tip. :slight_smile:

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Hey there, and welcome to BA!

That’s what “bump” means in CG – it gives a flat texture an illusion of depth, which isn’t actually raised, has no additional geometry. It is a grayscale height map that modifies surface normals which is used by the lighting to create that illusion. If a texture is actually raised by such a map, with additional geometry, it’s called “displacement”. I was joking about the illusion of depth being a bit too good here.

I featured you on BlenderNation, have a great weekend!

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Thanks, @bartv! :grinning:

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