I have found the best 'large open ocean for blender.
by Dylan Neill.
So i did this ocean and its beautiful. Now i have a client that needs an ocean shot.
ive baked two Sep Ocean modifiers as displace >
the two folders are labelled ocean a & b respectively.
mixing them by black and white noise texture to reduce tiling.
heres the problem.
when i upload my scene to a render farm my Mesh plane comes out flat and shiny.
how do i tell blender to make these relative paths. even though ive clicked it and did make relative etc, but where do i put the // ?