Another question abour 2.5x and baking animations

Hello… It’s me again. And I’ve got question.
How to force object to be rigid body, and bake it’s animation?

Set the render to ‘Game Render’ to get the physics panel for rigid bodies for the game engine.
Record the game physics to F-curves

Great! Thank you.
In 2.49 I was able to do that, but in 2.5’s many things are hidden…


Hmm… i get many keyframes, but when I change their position, baking new animation does nothing…
Any fast way to delete all keyframes from one object?

Got it. IPO curves…