Another question abour 2.5x and baking animations

Hello… It’s me again. And I’ve got question.
How to force object to be rigid body, and bake it’s animation?
:o

Set the render to ‘Game Render’ to get the physics panel for rigid bodies for the game engine.
Record the game physics to F-curves




Great! Thank you.
In 2.49 I was able to do that, but in 2.5’s many things are hidden…

Thanks

Hmm… i get many keyframes, but when I change their position, baking new animation does nothing…
Any fast way to delete all keyframes from one object?

Got it. IPO curves…