I’m back with another game engine question…
I have done a character that can move, but I want to be able to add like a skateboard to him which will change all the movements, I’ve tried it in many different ways, but something always goes wrong. Is there a tutorial that could explain how to do it??
Thx in advance!
You don’t want to hear this, but Python is probably the best way. Using a property to define whether the player is walking or using the skateboard, you could then devise a script which reads the property and alters the behavior accordingly. It’s possible with logic bricks, but would require extensive and tangled set-ups and with a high price on performance.
I really don’t know that much about it, but couldn’t you just make it when you press a button it swicthes to another scene which is an exact duplicate but the fact he has a skate board under him. In the new scene you could create a new control scheme using logic bricks.
Thx PlantPerson for your response. What I tried to do was to be able to walk normally when the player had a collision with my the boots, and then I could press a button which would replace the boots with a board, which would alter the logic bricks. But that didn’t work, because as I said, something always went wrong, either the board didn’t folow the player or it was deformed, and It never worked to switch back and forth.
And Ace 24, it would probably take to long to load the new scene, and i wan’t to be able to switch to the board to ride for maybe two or the seconds, and then get off again, so that wouldn’t work.
So i guess i have to throw that idea in the garbage can, or try to find someone who knows how to handle python.