Another Spongebob Thread

I feel like a copy-squirrel with Musk’s SB thread already going, but I thought I’d share my separate adventure in sponginess.

Let me preface by saying I’m an ignorant newcomer to 3D modeling, and know next to nothing about lighting/texturing.

I’m trying to stay as exact as possible:

http://i95.photobucket.com/albums/l123/christianninja/spongebob_at_home.jpg

Wireframe on the Pineapple:

I have no idea how I’m going to texture that pineapple. None at all. Any suggestions?

Umm. That’s pretty sweet for knowing next to nothing.

You could use that last referance picture as a texture. we won’ tell anyone, promise.

a guy called greybeard has made some excellent tutorials on the subject

Thanks for the replies. Intriguing idea about using the picture. Hmmm…

Spongebob is shaping up nicely:

I’m realizing I really love 3D modeling. It’s like a series of puzzles.

Got spongebob all textured:

And I have patrick Modeled:

But I’m having some real troubles unwrapping him, as mentioned here. Any help or critiques would be great.

check proportions on spongebob, and pleas, can we see a wire? :wink: thanks a lot!

Then you can model the whole street and put in the Krusty Krab:)

I love Spongebob, and don’t forget ‘no talent’ Squidward.

Spongebob looks good, and I know it’s just the shadows, but Patrick looks evil!!!

Hey thanks for the comments.

Blendroid: hahaha he does look evil. I’m terrible with lighting.

Meschoyez: Here’s a wire of SB with a ref picture next to it:

I am NOT proud of those ugly ugly groups of triangles on the top. Embarrassed. I know very little about the rules of modeling/animation, but I made a call…I figured I could either use vertical loops all the way up and down SB or subdivision on only one or two levels, resulting in the ugly bunches of tris. Well…I have a pretty terrible comp and will be animating him…so I thought if I did it this way it wouldn’t give me all those extra verts to have to deal with. In retrospect, I think it may have been a stupid decision, but since they are on a flat surface I don’t think they really do any harm. But I don’t know. Thoughts?

Got Patrick textured: (he still looks evil)
http://i95.photobucket.com/albums/l123/christianninja/PatrickTextured.jpg

im sorry this doesnt help anyone i know
but i a spongebobthread i just have to post this


i can stare at this for hours and keep laughing

blease dont hate me

I am NOT proud of those ugly ugly groups of triangles on the top. Embarrassed.
Don’t worry. A VERY good thing is knowing the problem and wanting to solve it. I’ve started to model SB with a cube, and it’s still unfinished, but from the wire you can see another approach with a different topology. Hope it helps anyway!

Attachments



Hahaha…I can’t hate anyone who posts a picture of nose-sucking.

Oh, and mescho, thanks for the sage words. This SB started out as a cube, but I ravaged him and ravaged him until he became what he is now. I’d love to see your SB when he gets done, it would teach me quite a bit I’m sure.

Edit: Woah! For some reason I didn’t see the attachments before. Very cool, mescho, looks much cleaner. Smoother, too. I thought about subsurfing but shied away from it, just because I was so tempted to use it when I first discovered it, and didn’t want to make myself depend on it too much. That and my computer sucks balls, and I want to keep rendering times down.

Finished the two fish:

Also have started on the pineapple texture, though it still needs some work:

I think you should curve the top of Patrick’s head a little, looking good though.

A bump map on the pineapple will help with its definition.

Haha, I absolutley LOVE the look of the characters. Great work!
There can never be to many spongebob threads.

MD

i love your spongebob model and patrick too, hehe they rock, are you gonna do some kind of animation with these guys? :smiley:

Bgstratt: Thanks for the advice…now to go look up what a bump map is, lol.

MasterDomino- thanks for the comment! Glad you like the characters.

AnyStudio29: Yep, I’m going to use them to animate a short video using audio from a scene with Jay and Silent Bob. But mostly it’s just practice so I can get better acquainted with Blender.

Got the eyelids added with the blinking/tracking system, thanks to Orinicoand Calvin’s Tut.

I didn’t like the idea of using vertical motion to control rotation, so I strayed a little bit from Calvin’s rig, but I’d have been screwed without it.

Looks really nice. Only crit is it looks like he is wearing eye shadow. Could you try a render without AO and with a toon outline?

This whole project is pretty darn good.

Nice Work!

–“Kuk”