I am NOT proud of those ugly ugly groups of triangles on the top. Embarrassed. I know very little about the rules of modeling/animation, but I made a call…I figured I could either use vertical loops all the way up and down SB or subdivision on only one or two levels, resulting in the ugly bunches of tris. Well…I have a pretty terrible comp and will be animating him…so I thought if I did it this way it wouldn’t give me all those extra verts to have to deal with. In retrospect, I think it may have been a stupid decision, but since they are on a flat surface I don’t think they really do any harm. But I don’t know. Thoughts?
I am NOT proud of those ugly ugly groups of triangles on the top. Embarrassed.
Don’t worry. A VERY good thing is knowing the problem and wanting to solve it. I’ve started to model SB with a cube, and it’s still unfinished, but from the wire you can see another approach with a different topology. Hope it helps anyway!
Hahaha…I can’t hate anyone who posts a picture of nose-sucking.
Oh, and mescho, thanks for the sage words. This SB started out as a cube, but I ravaged him and ravaged him until he became what he is now. I’d love to see your SB when he gets done, it would teach me quite a bit I’m sure.
Edit: Woah! For some reason I didn’t see the attachments before. Very cool, mescho, looks much cleaner. Smoother, too. I thought about subsurfing but shied away from it, just because I was so tempted to use it when I first discovered it, and didn’t want to make myself depend on it too much. That and my computer sucks balls, and I want to keep rendering times down.
Bgstratt: Thanks for the advice…now to go look up what a bump map is, lol.
MasterDomino- thanks for the comment! Glad you like the characters.
AnyStudio29: Yep, I’m going to use them to animate a short video using audio from a scene with Jay and Silent Bob. But mostly it’s just practice so I can get better acquainted with Blender.
Got the eyelids added with the blinking/tracking system, thanks to Orinicoand Calvin’s Tut.
I didn’t like the idea of using vertical motion to control rotation, so I strayed a little bit from Calvin’s rig, but I’d have been screwed without it.