I’ve been making game characters for some time now and because I’m a terrible texture artist they’re mostly gray. I can, however, use procedurals and modelling fairly well to get the look I want. What I need is to be able to model something and render it to a UV map without the tedious task of rendering from different angles and warping that to fit my UV maps.
If this hasn’t been programmed yet I’m willing to attempt it, however long it takes, because I really want this feature.