Antialiased tangent normalmap baking?

I following the apricot blog adding new features list:
http://www.yofrankie.org/?page_id=14

but seems the antialiased baking features is not implemented yet and the 2.47 RC1 is out, this feature would be very useful if you use separated high resolution objects to baking normal-map into one texture to avoid the ungly unaliased eges where the object intersect.