Been wracking my brains about how to get this so any input would be greatly appreciated
This post on StackExchange might help:
https://blender.stackexchange.com/questions/196843/does-anyone-know-how-to-make-a-procedural-random-tile-texture
Shadertoy is a good route to take, just find a good one and convert the code to nodes. Something like this might work:
Mix in some of this:
Ooh and some of this for sure:
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