vertex selection is absolutely fluent and works fast and fine !
You will note the difference between the 2 images formats in the UV editor.
The 1st one ( slow ) is RGB float and the second one is RGB byte.
It seems like when selecting vertex ( wich are drawn in the UV editor containing the image ) the whole image is fully redrawn ( wich takes lot of time as it’s floats ). I guess it works the same with the 2nd image but i guess RGB bytes are faster to draw than RGB floats.
So the malfunction question comes with the full image redraw when a vert of the mesh is selected.
Couldn’t it be left as is ?
Latest info when the image in the 1st screenshot is zoomed enough, vertex selection becomes fluent again.
This is what makes me think this slothj is a matter of full UV client window redraw…