Here is the render I have been working on for a week. The main goal was to learn how to create different planets and landscapes. Also I focused on lighting and put a lot of effort to create a rover by myself.
I’d like to know how can I improve the lighting to make it look more vibrant/special.
The Idea was to highlight these two astronauts and the front part of the rover. I tried to make it, putting more light on them than on other objects. However I’m not sure if it turned out well.
Huge part of work was done in photoshop (I rendered different passes and then adjusted it in photoshop) But I think that I added too much post processing on one image, so I’m wondering which one looks better?
The third variant looks really dope, way better than two previous ones. In the first one, your image is kinda a bit brighter than it should’ve been basically, the second one is too way saturated and contrast while the third one has absorbed all goods from the first and the second one in itself.
You lit the scene like it’s on earth, with and earth atmousphere : slightly orange sun and blue shadows. The sky looks like earth night-time (stars and blue haze). If thats the sky in the day, then the shadows should be WAY darker… eccept… that planet taking up a huge amount of sky… that would be casting a lot of light back into the scene.
Thats the realism angle. Its an option. But… feel free to go crazy with lighting. The rover could have loads of coloured lights. The planet could have 2 suns: one green, one red. Look at your 4th reference image: here the rings of that planet emit blue light that you can see on his face!
The work you made seems to be almost done with the results you want.
The image below only changed the contrast and color. (The color of the satellite is a little bit more blue.)
It’s hard to explain in English, so I replace it with an image.
Thank you for such detailed feedback)
Yeah, you have a great idea to experiment with with the lighting and trying to add more futuristic look to the scene to not make it look like it is Earth.
I’ll try it