Any Lumion Render user here?

Any Lumion user here?

eeVee becomes better and better and I am revisiting it for architecture rendering
Cycles is great just slow compared and not all students have fast enough PCs or CUDA.

Lumion has some great GI fast effects and to me seems to have better drop shadows.

eeVee GI works fine but needs to be calculated and is not on the fly as Lumion
Plus env light in Lumion seems not to impact the inside of a room as much as eeVee.

Any tip in pushing eeVee more towards Lumion or is that just not possible?

Hi. I tried lumion. If you don’t have 32GB RAM + 6GB Graphic Card, don’t try :smiley: With my 2GB Graphic Card + 8GB RAM, It is crazy slow just on editor mode. Still couldn’t try the render yet.

Hi,
I am a using Lumion for 2 years now, and currently EEVEE is slower than Lumion, that’s why it is not possible to pushing towards Lumion (if you dont have infinity time). EEVEE is going to be better and better in the future, so one day EEVEE will be rule the empire. :))

yeah I agree on the speed. add grass for a property and eevee crawls.

also what I find in comparison lacking is the shadow and lighting system.

Lumion seems to offer better drop shadows and their GI while not 100% is very fast calculated without the artifacts eeVee has with light probes.

quick question maybe you could tell me - I noticed that Lumion similar to eeVee suffers from the issue of env light simply shining through the walls.

how do you set up that in Lumion to look not so fake?

Hm after two weeks of tinkering it I am not convinced about it.

True the asset libarby is fantastic - grass trees etc blow speedwise blender away.

But the render outcome I am not so sold on.

It feels rather like eeVee with some faster GI speed thrown onto it but not at the level like VRAY or Cycles. I think they anyway try to be more fast then realistic.

Sorry for the late reply, I was not online for 2 weeks. So if you want to make the shadows not fake and shining through the walls, you need to use the shadow VFX effect in the renders options, there you can adjust it.

Which version are you using right now? 10.0 or 11.0? 10.0 is good for clean architecture visualisations, and 11.0 is very good for mostly real time realistic renders (higher resulution will make it better). If you want you can send me your renders and I can help you to improve,

Yours sincerely,
ctrl

I am at the early stage of earning it.

I will have access to 11 dec first week.

Thank you for offering the help much appreciated.

I have a rough idea how Lumion works but not the experience.
Like also how the GI is supposed to work - those FX have different settings than normal render engines

and happy thanksgiving

@ctrlitall

So I got version 11 and really I am not loving the results.

Would you mind meeting via zoom at one point for maybe 20 minutes?

you seem to know and like Lumion

@cekuhnen

Hey, I am sorry for the late reply. In this year is not possible to meet in the cyberspace. But maybe next year we can! :wink:
I understand that, you are not satisfied with L11, and let me be honest, L11 is not a big deal…
I wish you happy Holidays and New Year!

Maybe instead of spending € 2999 for Lumion, it is better to buy a card or a computer to use Eevee and if there is left a money, invest left in Blender support, or using Unreal engine…

Hi everyone!

I don’t want to spam my stuff here but I made an ArchViz animation with Blender’s Eevee.
I wasn’t focused on realism with the animation, but rather testing how far I could push the limits while retaining fast render times.

Lumion does have a big advantage when it comes to Ready-made assets and the amount of stuff you can put in 1 scene.

Eevee on the other hand gives you way more freedom when it comes to customizing your animations. Combined with Animation Nodes you can go really crazy.

So it depends on what your aim is.
And of course, the other advantage of Llumion is the relatively low learning curve.

Here’s the animation I made. 1st 4 images were rendered with Vray in 3Ds Max, the animation (from 00:20 onward) was done in Blender’s Eevee.
Towards the end, I also added some footage of the real-time response within Blender.

Hope this gives you a bit of an idea of Eevee:
It’s best seen in 4K res.


(P.s. It’s not really a V-Ray VS Eevee comparison)

What I feel like when using Lumion :

:upside_down_face:

It’s clearly intended for non-3d professionals… they directly aim at architects/architects employee to cut down costs, not having to contact 3d specialists like us anymore… :confused:

About rendering : raster engines is just a bad choice for archviz, except if there’s some RTX support options. and that will surely come soon enough to eevee

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Why worry - this is great you join.

It is very true that the 16 GB of assets trees plants animated humans is indeed fantastic.

Their GI version is much easier to set up while it seems not to deliver the same ability like eeVees irradiance volumes.

We just finished a cabin design rendering and the GI between cycles and eeVee is surprisingly close.

That is totally fine. Students also have macs so Lumion is not an option. I continue teaching them eeVee. While more work they liked the results.

Hoenstly I always had interior students reject Blender. But once they saw how you can make pillows etc there and send it to sketchup and use belnder to render sketchup scenes they were a lot more open to it.

Hoesntly I think the value is in the low learning curve and the massive amount of assets.

I only know people raving about Lumion - but I think what they rather respond to is the richness of assets - less the realism.

It is like MP3 format - it was rejected by audio pros but accepted by the masses.

Surely it will be so but I saw that you wrote this I thought the problem was in the hardware and in the slowness, but if it is for the simplicity and for the resources it provides. But I honestly think it is very low end as a rendering engine in the report quality/price. For a good computer at 1300 euro you have a lot of money left to buy several high-level commercial assets. at at the end ther’is UE4 or Lux or Prorender, anyway is not my choise.

That is sad.

Yeah SketchUp can ruin students. It has truly some good aspects but overall it is a pretty poorly made mesh modeler which needs massive amount of extensions to do anything right.

The build in planar UV unwrapper and texture position tool is for example fantastic.
Want to unwrap something organic? Need an extension to install.

I mainly agree - the assests area great - the render quality not so much.
The build in live linking is obviously just top.

But also with Enscape it is kinda odd in SketchUp placeing enscape models lights so I can see them in the render engine but I cannot model with a very good texture preview in sketchup.