Second picture is after solidify and the margin consists of ‘line-like’ surfaces.
What i want is like in the third picture(which is from other software). The margin consists of small triangular vertexs like in other part of the surface and it’s a bit rounded than that by solidify.
Had you tried different extrude methods (in edit mode → right panel)? Or to use solidify out instead of in (by changing the float number from + to -) ?
Thanks for the answer.
Extrude method thickens surfaces in fixed direction so I think it’s not what I want, But I’ll try if it’s better than solidify.
I want to thicken in outward direction so I guess it’s right to choose +.
Thanks for the answer.
My output was for 3d printing as you guessed.
I’m a novice blender user so I just mimicked your geometry nodes but not so good in my case.
Extrude method was better than solidify in my case but as I said, it extrudes in only one direction and it gets worse when using manifold extrude.
I had no clue with my model at the end but I got the best result using solidify ‘after making the model as a closed surface’.
Have you considered using the inflate mode of the mesh brush in sculpt mode? It extrudes each face in an equal, outward direction. Might give you the results you’re looking for. However it is a destructive method.