Any performance difference between these 2 methods?

Hi guys not sure this is the correct forum thread but.
Is it less efficient to use selection to break an object into a few pieces each with a material than it is to assign many materials to the one object

i don’t think there is a performance difference because either way it’s the same geometry, but it is easier have it one object in my opinion because, 1 less objects, and 2 its easier to move ans animate.

it’s just personal preference and what you doing with it.

But you also have to consider/balance usability vs performance. Having multiple object is easier to manage.
Having multiple object as each leaves on a tree will surely slow you down.

Well its a house so if i need to animate the window doors etc would be better to have it in parts only wanted to make sure won’t be taking a performance hit. Thx