I’m trying to create a “Dry lands” ground, that kind of : https://conservationatwork.files.wordpress.com/2010/07/dryland.jpg
I done this for the moment :
But to render well it need to have some depth to it, to see the space between the crackles…
I tried a lot of tutos, but voronoi texture don’t give me the result i want (not enough depth) because displacement & bump settings is not available in eevee.
The normal map present here is not satysfying
I’m still beginner in modelling and texturing, any possibility of solution that might works in Eevee would be appreciated
thanks by advance!