Hi, I’m looking for a simple way to obtain nice reflections on a surface that is flat. I’d like to learn everything about Blender but it’s such a huge system, and currently I need to render a lot of objects created from SVG files, for a large project that needs LOTS of work in many areas, so I don’t have all the time I’d like to focus on Blender.
I’ve been reading and watching tutorials for a few weeks now, and found how to import and extrude SVG curves, how to setup a simple light scene, how to import Cycles materials and render with transparency, and that using HDR environment maps enhances the lighting. This is the result I can quickly achieve:
But it still looks flat. I’d like to give it some nice reflections without having to paint and map textures, or re-modelling the object since that would take a lot of time, and I have a large batch of items to render. Any ideas on how to improve it?