Any way to fake Subsurface Back Scattering with Eevee? (Solved)

I mean, Eevee supports front scattering but not the back (which is the most dramatic display of this phenomenon). Any way to emulate it?

Maybe I’m misuderstanding, but isn’t the material’s “subsurface translucency” what you are talking about? Or do you mean something else?

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I removed your post for two reasons:

1 - it’s self-promotion for your project
2 - please don’t post AI generated content on Blender Artists.

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Oh, exellent. Do not know how I missed it. Tried enabling subsurface in Principled only and it did not work. Thanks!

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