I’m currently working on a project in which I will be integrating an FBX animated character into Unreal 4.
However, my character has a cape and features long hair.
In Maya, there’s this amazing tool which allows you to add dynamic properties to your armatures in a few clicks!
This can be used to avoid animating clothes, hair,flags and such.
Once, the simulation is done you can simply bake your dynamic animation for game exportation.
I wondered, is there a similar tool in Blender?