Any way to make rigid body bones for Game engine integrations?

Hey guys http://www.polycount.com/forum/images/smilies/pcount/icons/poly112.gif

I’m currently working on a project in which I will be integrating an FBX animated character into Unreal 4.

However, my character has a cape and features long hair.

In Maya, there’s this amazing tool which allows you to add dynamic properties to your armatures in a few clicks!

This can be used to avoid animating clothes, hair,flags and such.

Once, the simulation is done you can simply bake your dynamic animation for game exportation.

I wondered, is there a similar tool in Blender?