I have a small problem regarding skeletons and I have no idea how to fix it.
The problem is that I have 2 .blend files ripped from a game.
One of them is a rigged model of arms used by a player
These sexy beasts
and the other one is a rigged weapon model with the same bones as the arms, but without the arms themselves.
Like so
I’d like to animate the gun+arms but I have no idea how to ‘append’ the already rigged arms to their respective bones in the weapon’s skeleton, so that I could actually see what I’m doing. Any help would be greatly appreciated.
also I figured this out, but that’s only partially what I want. I’d like the arms to be in the position set by the bones rather than where they started out.
Any help would be greatly appreciated.
Cheers!