Any ways to do live sync texture painting

I’m currently in the phase of making textures for my game models, I use blender + Krita to do my texture painting, but I wanna know if I can do that without having to save and reload my textures everytime I make an adjustment (like a live sync paint in this software and the outcome comes instantly to blender)

If anybody can help me with this, it would be greatly appreciated

There was this:

But i wasn’t using it too much… and so… IDK now.

So when saving in krita (as PNG and maybe enableing also: save as krita file) with Ctrl-S and Return and reload Alt-R in blender is the “shorted/quickest” way i know of.

I made a button in my 3d view header to reload all images for this because Alt-R seems to only work in the Node window and not the 3d view. That is simple and a matter of preference, but the real need is a way to work on a .kra or .ora layered file in Krita and and be able to send a flattened png to disk for use as a consolidated texture for preview in Blender without going through multiple steps in Krita as happens when using the export function. Perhaps there is something simple that can be written as a plug in there.

There is an Addon that auto-reloads the image.

Also… you might find this be helpfull…

…maybe “adding” to save it also as .kra' or .ora` can be doen the same way (?)

…weirdly enough i do not find the also save as kra anymore :thinking: or… i need more coffee

The ideal scenario would be to push a button in Krita to export layers as images and then be able to push a button in Blender to import those images in the same order and blend modes into a group node that you can then force update all images in Blender as you redo the export of the layers as images. I have no idea yet what would be involved on the Krita side with using python for the operation there such that Blender would read what the layer order and the blend modes were.

Here’s an interesting feature. :thinking:

There are several plug-ins in the link.
You can also check your opinions on it.