Like the title says, are there any wind shaders for UPBGE 0.3 that work and are vertex only and don’t require an addon and dont use fragment shaders?
I tried a wind shader elsewhere on this forum and got nothing. And the addon required for it was not compatible with UPBGE 0.3 either (upgrade to 2.8x required, weird since 0.3 is greater than 2.8).
I have modeled myself a eucalyptus-like tree, but refuse to use armatures given how slow it is on the EEVEE engine. Hopefully that gets fixed soon…
Could you share a link to the incompatible wind shaders?
Side note, the Vulkan port is going to break most OpenGL shaders again.
the shader graph in eevee next has ‘displace out’ that will work in game*
Where??
Also, wouldnt Wind in object force fields work?
Isn’t finished yet,
And fields are on the cpu, you need a shader to do it so it’s not expensive.
How would I go about writing my own wind shader? Im not good with GLSL. I know BGE python but nothing at GLSL, and when an error does come in GLSL it is different, it says:
– Fragment Shader failed to compile –
Or – Vertex Shader failed to compile –
And then it doesnt give a specific line or something to which I can resolve it like a normal script in a module or text datablock, which confuses me to the point where I just dont even try it.
I would look at eevee next or cycles, and do animated displace in them until it lands in master*
get good at it, then apply it when it lands.
I am trying geometry nodes, and have achieved some sort of wind like effect. But it affects the whole tree - I want it to affect the top part of the tree. Tried to stencil the wind by using a gradient texture and contrasting it via ColourRamp and rotating it. None of these had the desired effect. I want to make it so I have a stencil effect (the base is where the wind does not affect, and is adjustable. I will need a screenshot of this setup too.