I was wondering if there is an addon for the current Blender version to fix up gimbal issues in the graph editor (similar to Maya’s Euler Filter), so that we can clean up the rotation curves. Does anybody know of a tool like this?
Yes, but I’d rather use Euler. They are way easier for animation, so I’d rather animate with Euler and then fix any rotation issue in the graph editor, if possible.
I agree with duran3d. If you haven’t tried this one, it’s called the discontinuity filter in Graph Editor > Key > Discontinuity (Euler) Filter. For me on Rigify elbows it doesn’t work though, it’s not as robust as Maya’s so you’ll need to manually select the keys that stick out in your Graph editor and offset using hotkeys: G, Y, - 360, or 180 or 90…
For animators being able to pose in degrees rather than quaternion values is often necessary to get predictable results faster. In spite of having to rely on an Euler filter of manual corrections.
Just to wrap this one up. A Robust Euler filter in Blender will make adoption with more animators much easier. So anyone want to take a crack at improving the current one will have blender animators gratitude forever. Until then, will continue to manually adjust curves as the discontinuity filter does fail quite a bit. Please someone fix it ! I’ll work with you if you need test cases I have plenty !