Anyone know how to do this?

Watching the vid for Blendit realising this may be a technique I need to use but no idea where to start? …

Well, it refers to a plugin available on Gumroad named Blendit. And in the description there’s a link to this very forum: Blendit - Full dynamic material blending of objects Seems that’s where you need to start.

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After looking through the post I think it might not be what I thought, the blending doesn’t alter the geometry. I can get either Weight or Col of intersecting objects but I’ve been trying to raise or lower the nearest geometry.

for that you can just use AO node to influence the mesh displacement (ofc you need to use cycles)

Thanks I found a way but not using AO.