well i’ve got bitten by the renderman bug. is anyone using the Blend2Pixie script posted on Blender3d.org by Marc at UME?
The script needs the paths and rootdir editing etc and I’m having problems getting the paths correct , errors about not finding shaders, shadow and displacement.
Is anyone using it successfully, except for the UME brothers of course.
Hi, well the problems are regarding what and where in the script needs setting up to get it to work with python 2.4 and Blender 2.37a or 2.4 alpha. I’ve tried messing with it’s paths etc on windows and linux.
There are a number of things that don’t work right. Like the root directory value, the script puts \ in the path instead of one in places, the envshader path or settings, not being able to find the shaders because the path gets \ put into it in places.
If you have time to download and run it your going to get the same errors as me i guess. I’m trying to configure it to run on my linux boxes.
On the commandline:
Using Python version 2.4
------- script start
/DG/Projets/Pixie/default//SurfaceShaders/
Traceback (most recent call last):
File “<string>”, line 243, in ?
File “/usr/lib/python2.4/UserDict.py”, line 17, in getitem
def getitem(self, key): return self.data[key]
KeyError: ‘SHADERS’
No, it’s not. On the Aqsis site (www.aqsis.org), someone wrote his own script. Don’t know if it’s work. I wrote my own too, but still under developpment. Blender community need a dscent renderman exporter. Some people are hightly motived (like pgregory).