Confoosed…
1 background image,
1 cube,
1 plane. ZTransp, Only shadow, Alpha 0.5,
1 spot lamp
Without raytracing enabled, and using a Buf.Shadow Spot I get a shadow:
With raytracing enabled, and using a Buf.Shadow Spot I don’t:
And still don’t even with a spot using ray shadow:
As I understand it you need ray tracing enabled in order to use AO? So how do you composite shadows with it?
Thanks.