sonix
(sonix)
November 3, 2005, 5:06pm
1
Modeled in Blender, exported to 3DSMax 7, rendered with Maxwell Render.
(Lamposts, benches, trash can & trees, are imported SketchUp models.)
40min render @ 16 samples (Hence high noise levels.)
Windows, balconies & much more to come, including textures.
Sonix.
emfrobia
(emfrobia)
November 3, 2005, 5:21pm
2
nice! are the trees modeled or alpha mapped? i like the way they look. i’d try to increase the detail on the back building though. This might be just because it’s a test render, but it’s a little to grainy for my liking. That said, good work!
sonix
(sonix)
November 3, 2005, 5:25pm
3
emfrobia:
nice! are the trees modeled or alpha mapped? i like the way they look. i’d try to increase the detail on the back building though. This might be just because it’s a test render, but it’s a little to grainy for my liking. That said, good work!
The trees are modeled and come as components in SketchUp. I just imported them as 3DS files.
Grain does dissappear with longer render times and higher sample level, but as you said this is just a wip test render.
Cheers,
Sonix.
MoonDragon
(MoonDragon)
November 3, 2005, 10:52pm
4
Arent’ the right most windows of the rear/left building a bit too close to the front/right building?
_Kothe
([Kothe])
November 4, 2005, 4:31am
5
Can you explain why you use maxwell to render? Just want to know!
sonix
(sonix)
November 6, 2005, 8:58pm
6
Hi, it’s because I saw this thread and didn’t believe they were renders. I though some one had taken photos and was trying to pass them off as 3D work.
Click here to view the CGTalk thread.
That’s why.
Tim.
Holy crap.
I would not have believed those were renders if he hadn’t posted the wireframes.