I’m working on an animation with multiple scenes and it uses a character that I’m not entirely finished with yet.
Let’s say I have it moddeled in Library.blend
Is it possible to link the character into multiple blend files using append->Link so I can create the scenes, then go back to the character in Library.blend and tweak him so he changes in the others… but not loose the animation IPOs etc. that I’ve created in the scenes …?
I think what I’m asking is can I link just mesh and materials, so that the armature animations and RVKs in the individual scenes aren’t blown away.