Is it possible to apply the deformation made by an armature to the parented mesh, so the armature could be deleted? A procedure similar to lattice deform, if you know what I mean.
It would be a good way to model characters which are not moving. Just pose them, apply the deformation and remove the armature.
I cannot find any post with good info about this. Has anyone got some good tip for this?
I have had the script since it was first posted here. I thought that applying the deformation caused by an armature was the whole purpose of that "apply deformation’ modfier?