i made a bump map with nodes composition
and applied it to a plane
but i get these diagonal lines
how can i remove these diagonal lines ?
already tried premultiply and it does not remove it !
thanks
i made a bump map with nodes composition
and applied it to a plane
but i get these diagonal lines
how can i remove these diagonal lines ?
already tried premultiply and it does not remove it !
thanks
You have the steps because of the resolution of the image, there’s simply not enough resolution within the image to display a perfectly smooth line at the scale it’s been mapped in.
You either need to create the image again at a much higher resolution or soften the edges in a paint program.
you mean to increase the render size or the UV image size ?
thanks
The options you have are to either use an image with a higher resolution (the UV image), or compensate by increasing the scale of the UVmap.
If you do increase the image resolution, it’s recommended you remake it from scratch, otherwise, if you simply resize it, you will either lose the sharpness of the edges or get a stair-step effect like seen in your bumpmap. (depending on the algorithm used)
i did the bump image from a 3D model in blender using composite nodes
did a test with render at 1024 for making the bump map
and it looks better but still see these diagonal lines
not certain why this happen!
unless there is another way to make these bump map from a 3D model!
i mean until we get the normal map in cycles
only way i see is to use equivalent bump map so it can be used in cycles!
then i cold sue bakgin norma map
which seems to work a lot better then bump map
and when uploading i mean i don’t really have a choice i thinkl
by the way ay diea when we got get the normal map in cycles!
thanks
got it to work if i use mapping as derivative map
but does not give the same quality or look
loose lots of the 3D effects here !
^^^^^^
ok i redone the 3D model and applied a subsurf 2 level to get high res
then made the bump map with nodes
render at 1024 pix
and it gives a nicer bump map
but when applied on plane it still shows these diagonal lines on the plane
see pic
any idea how to correct that ?
did a test at 2048 and does the same thing
done a test 4096 and 2.63 is crashing
may be a bug here ?
thanks
Well the lines are in your actual generated bump map I see.
So the way I see it there are two options.
we mostly see the diag lines on the backplane
mind you if i open up the bump file itself and zoon in a lot
i can see some diag ines but very light and with big zoom in
which is very strange
could this be a bug !
and why does it crash at pix 4096 ?
thanks
That isn’t a bug, it is banding.
Did you create the bump image with Blender and save it as a .jpg?
yes use the node set up to make a bump map
and with a high res 3D model with camera in ortho mode you can make a bump map
which looks nice
apart of te ebanding in the background plane
what can be done against that ?
unless there is another way to do it !
thanks
Banding can be minimised by adding some Dither and saving to a lossless file format.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Post_Process/Edges#Dithering
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Post_Process/Edges#Dithering
http://www.blender.org/development/release-logs/blender-235a/rendering-updates/
and i already tried the dither in render panel i think
and it did not change the banding effect
mind you this seems to be very strong here
not certain why !
i was making a PNG file
i just tried with a Jpeg one
and now i get some strange shadows
you need to zoom in to see the balck shadows here!
thanks