Hi, I’m new here and to geometry nodes. Could anyone help me on how to apply different materials to whole mesh splines from selections that are being converted from curves object? I have this setup with set material which is wrong. I tried spline parameter index but that didn’t work. I’d like to just paint B/W the sphere for example and W or 1 would be red and B or 0 would be blue material for whole spline. Or just do it randomly with white static noise.