I have a model with animation and I am needing to export it for a game.
I have to rotate the armature around 90 degress (as when I export it out into Away3D the model is always facing the wrong way so I am counteracting this) and so I am trying to zero out the values by applying the new rotate (CTRL + A > Rotation).
This seems to work until I run through the animation again - and the rotation value has returned to the same value as before but even weirder still, the model has rotated a further 90 degrees (the value that was supposed to be zeroed out).
Is there any way to counteract this? Or am I just doing something wrong?
Any help would be much appreciated. Cheers!