Applying Shrinkwrap Modifier alters the mesh?

I am shrinkwrapping my mesh to get rid of some distortion artefacts, however when I apply the shrinkwrap, my mesh alters itself. Why is this?

Before applying

After applying

Were there modifiers above Shrinkwrap?

yeah, subdiv.

(Well, tbh, I might be misunderstanding the issue, sorry)

So, modifiers are applied in order.
If you had:
1.Subdiv
2.Shrinkwrap
Then it first subdivides the mesh, and then shrinkwraps the new geometry.

But if you apply Shrinkwrap first, it would be as if you moved it to the top of the modifier list. It wraps the original mesh and then subdivides it.
Which looks different from the first case.

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Do you have some sort of auto-merge vertices? How is the mesh getting altered?

That sounds logical, luckily the “issue” isn’t that important for me now. Was curious as what was causing it to happen, didn’t expect subdiv to redo it’s thing after applying.

After applying shrinkwrap the edges of the mesh above gets more tight, which creates some minor distortion.

Sorry I must have been tired when I read your question before. I thought it was the result of adding a Shrinkwrap modifier, which I thought looked like it tightened the mesh.

Now I see you are applying a modifier. I think Billie gots you covered?

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hahaha yes np!